Is Anime Killing Video Games?

On the first week of September 2019, youtuber ConnorEatsPants posted a video showcasing his highlights during his reaction to the September 4th Nintendo Direct. Throughout the video, he constantly jabs at anime style video games announced in the direct as “weeb sh*t,” which has upset a couple of people from twitter.

Connor responded to the backlash by saying that it was just a joke.


This form of behavior towards a certain art style isn’t unique. The continued outrage over “generic anime swordsmen” being added into Super Smash Bros., the revived bashing towards Tokyo Mirage Sessions #FE being “moe idol trash,” plus the western backlash towards Lucky Chloe in Tekken 7 from a few years back, and the general hate towards moe girls in video games had me look back on one of my biggest questions and one of my oldest Disqus articles: Is anime killing video games? Three years have passed since I’ve written that article, but now it’s time for a second opinion on the topic after delving more deeply into it.

The general consensus is that the hate towards “generic anime swordsmen” in Smash Bros. is pinned towards the overrepresentation of Fire Emblem and how all 7 of its characters use swords as their main weapons rather than other weapons from the series such as axes, lances, and bows. I do, however, have a theory on how the medieval motif on most of the swordfighters in the roster may also have a play in this because of the recent dominance of Isekai anime. Isekai is a genre regarding a main character being transported into a different world, usually a medieval setting. The vast majority of them originated as light novels, but when Sword Art Online, an Isekai light novel from 2002, received an anime adaptation in July 2012 and became a sensational hit, the rest of them followed. Now anime seasons in recent years have been bloated by Isekai shows, and it’s gotten fans into a burnout of the genre because of how stale and repetitive the stories and settings are, unless they subvert their expectations like KonoSuba. And this where I feel this correlates to the “generic anime swordsmen” complaints because the swordfighters in both Smash Bros. and JRPGs in general look like your typical Isekai protagonist (a young non-muscular/skinny pretty boy).

nico nico WRYYYYY!!!!

Idol culture has existed since second half of the 20th century, and it has gained a resurgence in the 2010s. So naturally, elements of it would be incorporated in Japanese video games as either character backstory (Ex: Ribbon Girl from ARMS) or the main premise (Ex: the entire Idolm@ster series). That is while ignoring the dark aspects surrounding Idol culture behind the scenes such as overworking the girls and preventing them from dating anyone. That’s usually the main reason westerners have a problem with idols, but sometimes it’s due how dominant they are in the anime industry to a point where its popularity is overshadowing shonen anime, or manime as I like to call them, a genre they grew up with during the anime boom in the 1990’s involving manly men, femme fatales, and shotas/little boys doing manly things. Listen well, gentlemen, if idols were in a shonen anime, they would be just as powerful as your average muscular male protagonist, as shown in the video above, because they worked just as hard as them just for their big show events and deserve your respect. This is also why I’m hoping for an Idolm@ster character like Haruka Anami as one of our DLC fighters for Smash. She would certainly be among the god tier characters (canonically speaking, not the competitive meta).

Moe, according to several definitions, is a Japanese slang term to describe one’s feeling or attraction to a certain character (be it anime, manga, or video games). It derives from Moekko, meaning “adorable” or “cute” characters. It has gotten a bad reputation for the same reasons as Idol culture, oversaturation on both the anime industry and gaming culture. For the former, the increasing popularity of moe anime started somewhere in the late 2000’s when Kyoto Animations (KyoAni) was releasing major hits like the Melancholy of Haruhi Suzumiya, Lucky Star, and K-On. Since then, other anime studios wanted a piece of that pie by making their own moe slice of life anime. And for the latter, moe has always been present since the arcade days. They were either drawn more masculine (See “American Kirby is Hardcore”) or dolled-up in the localized versions (Ex: the entire Panel de Pon series) because video game culture in the west is largely dominated by males like other western mediums. The toxic hate towards anything cute by western male gamers boils down to how they were raised by our societal norms + peer pressure, and you wonder why we don’t have that many female gamers and how they’re starting to speak out from this imbalance thanks to social media.

In conclusion, is anime killing video games? I say no. Connecting the hate towards anime swordsmen to the hate towards Isekai anime may be just a coincidence and may really be Fire Emblem’s fault, but the hate towards idols and moe in video games is merely just male gamers who are paranoid of their own masculinity. They want more Attack on Titan, Kill la Kill, JoJo’s Bizarre Adventure, My Hero Academia, One Punch Man, and Goblin Slayer in their anime and less Love Live, Rising of the Shield Hero, Miss Kobayashi’s Dragon Maid, Kaguya-sama: Love is War, Zombie Land Saga, and Okasaan Online. They want more F-Zero, Contra, Bayonetta, Street Fighter, Tekken, and Metal Slug in their games and less Idolm@ster, Granblue Fantasy, Kantai Collection, Senran Kagura, Hyperdimension Neptunia, and Touhou. And this, my fellow readers, is what we call toxic masculinity and is one of the many reasons why gaming culture isn’t being taken seriously by the mainstream. Unless we let go of our hate towards anime styles, then we’ll never improve as a community.

Thoughts on the .hack Game Series?

So a few months ago, one of the guys at my local retro game store recommended a series to me as I was looking for another good game to add to my PS2 collection. That was the .hack game series, and I just recently picked up the anime .hack//Sign.

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Tales of Phantasia review

alex9234’s Sunday Review

Back with another review, and have decided to review a game from a system that I haven’t covered for a while – the Super Nintendo! Time to review the game that indirectly gave birth to TWO major game franchises – Tales and Star Ocean. Due to internal conflicts between Wolfteam (this game’s developer) and Namco, many of the Wolfteam staff that worked on this game went to form tri-Ace, and create Tales’ sister series, Star Ocean, which shares many gameplay elements with Tales. And now we’re reviewing the game that gave birth to Tales and Star Ocean, Tales of Phantasia, which came out on the Super Nintendo in Japan in 1995.

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The Hiroshi Yamauchi Rebuttal

“A lie gets halfway around the world before the truth has a chance to get it’s pants on.”

– Winston Churchill

After taking inspiration from a Razorfist video on Michael Jackson, I decided to write this article. Back on Disqus, I wrote an article on why I believed that former Nintendo President and CEO Hiroshi Yamauchi was never a tyrant, and I felt that I had asserted my position effectively.

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Phil Spencer: Gaming Revolutionary In The Making?

E3 2018 changed my perspective on Microsoft a little bit. I was impressed with the number of games they have put out for the Xbox One, had reasonable praise for their online service, and praised Phil Spencer’s work on turning the Xbox brand around. Like many of you, I am still cautiously optimistic about Microsoft, but unlike Sony, I am willing to give them the benefit of a doubt.

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Final Two DLC Fighters

Author’s Note: The following article may become outdated within a month or two, depending on when the next Nintendo Direct comes out, as well as recent leak events having people flocking to Tracer from Overwatch as our possible 4th fighter and Activision character. While this is going to be a copy/paste article I’ve previously written from our old Disqus channel on the week after E3 2019, hence a couple of outdated info, I am going to make some slight changes to its presentation to test out WordPress’ image settings. It works wonders for me because it saves me the trouble on downloading images onto my desktop and later deleting them after using them for my previous articles. Hope you enjoy my speculation.

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Nessa > Misty

Author’s Note: This is a copy/paste of one of my articles from a Pokémon Disqus channel, which has been experiencing a lack of activity even before all other channels are confirmed to be shut down by September 1st. This was written to be semi-serious, and I still stand by my points to this day. Hope you get a good chuckle.

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Sony Japan Allegedly Clarifies Policies on Censorship

“the policies that are being applied nowadays have existed for a long time, but Sony has started to enforce them in stricter ways on a global level. While they technically aren’t new regulations, they have been applied in a rather relaxed way until recent times, and that attitude has now changed.”

What did I tell you. It’s what I’ve been saying folks, Sony, NOT Nintendo, is the true censorship monster that you should be lashing out at. The reason you never heard of these policies in the past was because Sony has the media by the balls.

I have a message to all those idiot commenters from Niche Gamer (like you know who) who attacked me, Travis and the rest of our user base for the past 3 years: I TOLD YOU SO. And so did Razorfist multiple times over in his numerous rants about Sony.

Since when did people think PlayStation had integrity? Since when did people think Sony had any integrity? Haven’t you heard or seen anything about their history?

It’s corrupt to its core. And they easily make Nintendo and Microsoft look like Mother Teresa in comparison and then some.

One Of The Most Shameful Episodes In Gaming Journalism History

Editors note: repost from the old Disqus site.

Before we all abandon this place for a new site on either WordPress, Blogger or Medium, I felt that we should remember what drove us to make our site in the first place.

It all started at E3 2015. It was an E3 that we were expecting to be just like any other E3 in years past. Back when most of us were still users at PlayerEssence. We all hoped that this would be another E3 where we would hear some interesting news and perhaps a few new games. All of us knew that Nintendo wasn’t going to be showing off anything too special, just games that were announced already and more news about said games.

But it turns out that some people didn’t get the message.

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