Happy Friday the 13th, everyone, at least by the time I’m writing this article. What more can I do than to play a video game based on the iconic slasher series of the same name. And now that it has a physical copy available on the Switch, I finally have the chance to try it out.
In the game, you play as either series antagonist Jason Voorhees or those horny camp counselors. As Jason, your objective is to kill every last one of them, and he’s equipped with glory kills and 4 different abilities to do the job. As a counselor, you’re goal is to survive by either escaping from Camp Crystal Lake, fighting back and kill Jason, or waiting until 20 minutes are up. There are three ways to escape, either by car, by boat, or by police forces. But getting to either of them is no easy task, as you need to collect certain key items to fix both your escape vehicle of choice and the phone line. Let’s not forget that you have to do all of this without being spotted by Jason. You can hide by going inside a closet or under a bed, but Jason will eventually find you with his sensibility power, which allows him to see where the surviving players are at.
The game is said to run on Unreal Engine 4, but having to have played it myself, I have a hard time believing this to be true. When I think of Unreal Engine 4, I think of hyper advanced lighting effects to make the character models more photorealistic than it looks, and the graphics here look on par with PS3 and 360 games in comparison. There’s also a couple of bugs and glitches I found on my playthrough, though none of them were game-breaking (they’re only textural bugs). The number of modes is as barebones as Rocket League, as you only have the main game and character customizations, where you can not only change your counselor’s outfits but also Jason’s appearance based on the movies (each with their unique abilities and weaknesses). Lastly, there’s no motion controls on the Switch version, so good luck trying to land an accurate hit whoever you play as.
Overall, I only recommend playing Friday the 13th through short bursts. At least with Rocket League, you get to play in different stadiums with their own format. Here, it’s the same map and layout, and you get spawned to a different area of it each game, whether it’s Jason or a counselor. I really wasn’t expecting much from this movie licensed game, but it’s at least miles better than the awful NES game by LJN, which is also in this game as a alternate skin for Jason (complete with 8-bit music). Now if you’ll excuse me as I continue play this for the rest of the day before getting back to Three Houses.
Japanese RPG genre has been in a sticky spot for almost a decade now.
The popularity of the genre has been declining as of late, and if people
aren’t playing them these days then the genre is bound to disappear
down the road. Though Nintendo, Atlus, NIS and MonolithSoft has been
doing their best to keep the genre alive, it’s not enough and it’s going
to take a lot more than those four developers to keep the genre going.
Though this issue is easily fixable, it’s still somewhat complex and
cannot be explained in a simple sentence. The JRPG genre has been
declining for many reasons.
This is something that I have wanted to write about for a long time now. I’ve wanted to write this since before I started visiting Playeressence and before this site was even created. This is something that I know that I know I’m going to get shit on for endlessly, so if you disagree with me, then that’s fine. I won’t think any less of you considering the two subjects I’m going to talk about doesn’t really sit all that well with a lot of people. And if you don’t want to read because this article makes you feel uncomfortable, that’s okay. But if you decide to read this anyway, remember before you read this article that I am not taking any sides, and that you ACTUALLY READ every single sentence before you comment. This article is strictly documentation and RESEARCH, for the most part, anyway. I’m mostly talking from a researcher’s point of view, though I will throw in my takes on it. AND KEEP IN MIND THAT IF YOU TRY TO FLOOD THE COMMENT SECTION WITH POLITICAL COMMENTS PROMOTING ONE SIDE OVER ANOTHER I AM LOCKING COMMENTS. Unless it involves gaming, don’t throw that shit around. We don’t need that. There are other pages for that.
Well, let’s begin.
This article is a response to the article on Pietriots called Stuck in the Middle, where fellow Pietriots contributor, Deguello, documented the attacks from gamers on both the left and right on Nintendo of America’s western localizations of Nintendo’s own games that took place during the Wii U era:
yes, I’s been quite some time since I did one of these. Time for yet
another game review, and today we’re looking at one of the most
underrated sleeper hits of the 7th generation of gaming. This is
considered to be the spiritual successor to the True Crime series, and
is Square Enix/Eidos’ answer to Grand Theft Auto. Have you ever wondered
what Shenmue, Yakuza, Assassin’s Creed, and Grand Theft Auto would look
like if they got thrown together in a blender? Well, that would be
Sleeping Dogs, which came out on the PS3 and Xbox 360 in 2012.
On the first week of September 2019, youtuber ConnorEatsPants posted a video showcasing his highlights during his reaction to the September 4th Nintendo Direct. Throughout the video, he constantly jabs at anime style video games announced in the direct as “weeb sh*t,” which has upset a couple of people from twitter.
Connor responded to the backlash by saying that it was just a joke.
This form of behavior towards a certain art style isn’t unique. The continued outrage over “generic anime swordsmen” being added into Super Smash Bros., the revived bashing towards Tokyo Mirage Sessions #FE being “moe idol trash,” plus the western backlash towards Lucky Chloe in Tekken 7 from a few years back, and the general hate towards moe girls in video games had me look back on one of my biggest questions and one of my oldest Disqus articles: Is anime killing video games? Three years have passed since I’ve written that article, but now it’s time for a second opinion on the topic after delving more deeply into it.
The general consensus is that the hate towards “generic anime swordsmen” in Smash Bros. is pinned towards the overrepresentation of Fire Emblem and how all 7 of its characters use swords as their main weapons rather than other weapons from the series such as axes, lances, and bows. I do, however, have a theory on how the medieval motif on most of the swordfighters in the roster may also have a play in this because of the recent dominance of Isekai anime. Isekai is a genre regarding a main character being transported into a different world, usually a medieval setting. The vast majority of them originated as light novels, but when Sword Art Online, an Isekai light novel from 2002, received an anime adaptation in July 2012 and became a sensational hit, the rest of them followed. Now anime seasons in recent years have been bloated by Isekai shows, and it’s gotten fans into a burnout of the genre because of how stale and repetitive the stories and settings are, unless they subvert their expectations like KonoSuba. And this where I feel this correlates to the “generic anime swordsmen” complaints because the swordfighters in both Smash Bros. and JRPGs in general look like your typical Isekai protagonist (a young non-muscular/skinny pretty boy).
Idol culture has existed since second half of the 20th century, and it has gained a resurgence in the 2010s. So naturally, elements of it would be incorporated in Japanese video games as either character backstory (Ex: Ribbon Girl from ARMS) or the main premise (Ex: the entire Idolm@ster series). That is while ignoring the dark aspects surrounding Idol culture behind the scenes such as overworking the girls and preventing them from dating anyone. That’s usually the main reason westerners have a problem with idols, but sometimes it’s due how dominant they are in the anime industry to a point where its popularity is overshadowing shonen anime, or manime as I like to call them, a genre they grew up with during the anime boom in the 1990’s involving manly men, femme fatales, and shotas/little boys doing manly things. Listen well, gentlemen, if idols were in a shonen anime, they would be just as powerful as your average muscular male protagonist, as shown in the video above, because they worked just as hard as them just for their big show events and deserve your respect. This is also why I’m hoping for an Idolm@ster character like Haruka Anami as one of our DLC fighters for Smash. She would certainly be among the god tier characters (canonically speaking, not the competitive meta).
Moe, according to several definitions, is a Japanese slang term to describe one’s feeling or attraction to a certain character (be it anime, manga, or video games). It derives from Moekko, meaning “adorable” or “cute” characters. It has gotten a bad reputation for the same reasons as Idol culture, oversaturation on both the anime industry and gaming culture. For the former, the increasing popularity of moe anime started somewhere in the late 2000’s when Kyoto Animations (KyoAni) was releasing major hits like the Melancholy of Haruhi Suzumiya, Lucky Star, and K-On. Since then, other anime studios wanted a piece of that pie by making their own moe slice of life anime. And for the latter, moe has always been present since the arcade days. They were either drawn more masculine (See “American Kirby is Hardcore”) or dolled-up in the localized versions (Ex: the entire Panel de Pon series) because video game culture in the west is largely dominated by males like other western mediums. The toxic hate towards anything cute by western male gamers boils down to how they were raised by our societal norms + peer pressure, and you wonder why we don’t have that many female gamers and how they’re starting to speak out from this imbalance thanks to social media.
In conclusion, is anime killing video games? I say no. Connecting the hate towards anime swordsmen to the hate towards Isekai anime may be just a coincidence and may really be Fire Emblem’s fault, but the hate towards idols and moe in video games is merely just male gamers who are paranoid of their own masculinity. They want more Attack on Titan, Kill la Kill, JoJo’s Bizarre Adventure, My Hero Academia, One Punch Man, and Goblin Slayer in their anime and less Love Live, Rising of the Shield Hero, Miss Kobayashi’s Dragon Maid, Kaguya-sama: Love is War, Zombie Land Saga, and Okasaan Online. They want more F-Zero, Contra, Bayonetta, Street Fighter, Tekken, and Metal Slug in their games and less Idolm@ster, Granblue Fantasy, Kantai Collection, Senran Kagura, Hyperdimension Neptunia, and Touhou. And this, my fellow readers, is what we call toxic masculinity and is one of the many reasons why gaming culture isn’t being taken seriously by the mainstream. Unless we let go of our hate towards anime styles, then we’ll never improve as a community.
So a few months ago, one of the guys at my local retro game store recommended a series to me as I was looking for another good game to add to my PS2 collection. That was the .hack game series, and I just recently picked up the anime .hack//Sign.
Back with another review, and have decided to review a game from a system that I haven’t covered for a while – the Super Nintendo! Time to review the game that indirectly gave birth to TWO major game franchises – Tales and Star Ocean. Due to internal conflicts between Wolfteam (this game’s developer) and Namco, many of the Wolfteam staff that worked on this game went to form tri-Ace, and create Tales’ sister series, Star Ocean, which shares many gameplay elements with Tales. And now we’re reviewing the game that gave birth to Tales and Star Ocean, Tales of Phantasia, which came out on the Super Nintendo in Japan in 1995.
“A lie gets halfway around the world before the truth has a chance to get it’s pants on.”
– Winston Churchill
After taking inspiration from a Razorfist video on Michael Jackson, I decided to write this article. Back on Disqus, I wrote an article on why I believed that former Nintendo President and CEO Hiroshi Yamauchi was never a tyrant, and I felt that I had asserted my position effectively.
E3 2018 changed my perspective on Microsoft a little bit. I was impressed with the number of games they have put out for the Xbox One, had reasonable praise for their online service, and praised Phil Spencer’s work on turning the Xbox brand around. Like many of you, I am still cautiously optimistic about Microsoft, but unlike Sony, I am willing to give them the benefit of a doubt.
Author’s Note: The following article may become outdated within a month or two, depending on when the next Nintendo Direct comes out, as well as recent leak events having people flocking to Tracer from Overwatch as our possible 4th fighter and Activision character. While this is going to be a copy/paste article I’ve previously written from our old Disqus channel on the week after E3 2019, hence a couple of outdated info, I am going to make some slight changes to its presentation to test out WordPress’ image settings. It works wonders for me because it saves me the trouble on downloading images onto my desktop and later deleting them after using them for my previous articles. Hope you enjoy my speculation.