Gosh it’s been a while since my last article. I’ve been busy playing Xenoblade Chronicles Definitive Edition, the Isle of Armor DLC, and Yooka-Laylee & the Impossible Lair that I didn’t have the chance to write this article intended for last month, where ARMS’ own Min Min was revealed to be our sixth DLC fighter for Super Smash Bros. Ultimate. Not only is she our first solo female fighter in any fighters pass for this game, but she is also our first spirit who got promoted to playable status within the same game, thus deconfirming the long-running fan rule of spirits deconfirming characters from becoming DLC for Smash.
Spirits are a new type of collectibles in Super Smash Bros. Ultimate meant to replace trophies from previous entries due to time constraints when the development team were focused on bringing back every single veteran fighter into the roster. They also function as power-ups like stickers (from Super Smash Bros. Brawl) to enhance your character’s stats. They have their own modes dedicated to them, including the game’s adventure mode titled “World of Light,” where they’re depicted as disembodied souls who lost their physical bodies from Galeem’s light beams. In order to collect these spirits, you have to either face them in battles from World of Light or Spirit Board, receive them as rewards for completing Classic Mode, buy them in shops, or summon them by using cores of spirits you’ve already collected.
Since their reveal in November 2018 Smash Direct, there has been a debate within the Smash Bros. community on whether or not spirits deconfirm a character’s chances from becoming DLC. Some have argued that they do because of their in-game importance, followed by omissions of certain important characters like Metroid’s Sylux or Earthbound’s Porky Minch, believing that they are being saved as DLC fighters. There was also the fact that Piranha Plant’s spirit was missing in the base game after it was announced as our bonus DLC fighter in the same direct.
Others believe spirits don’t deconfirm because of prior knowledge of how Mewtwo and Lucas were DLC fighters in the last Smash Bros. title for Wii U and 3DS despite being trophies in the base game. They also point out that some characters currently in the roster have multiple versions of themselves as regular spirits, so if one spirit were to get promoted, he/she/it/they would just use a different render for his/her/its/their own fighter spirit (image above).
The debate went on for almost 2 years and further intensified when the March 2020 mini direct revealed the next DLC fighter was gonna be a character from ARMS and will be revealed this June. As June came by and revealed Min Min as our ARMS fighter, the latter side of the argument won the debate. It has thus opened the door to other popularly requested characters like Rayman, Paper Mario, Bandana Waddle Dee, and Geno, who are all currently spirits, at least in the base game because it’s been widely agreed from the community that post-launch spirits are pretty much doomed (so no Leon Kennedy, Astral Chain protagonist, or even Ring Fit Adventure protagonist unfortunately). As for me, I’m gonna be banking on Pyra/Mythra getting promoted into DLC fighters without Rex, because he’s a post-launch Mii costume, since both Xenoblade Chronicles 2 and ARMS were revealed to have missed the deadline when the roster was finalized. Plus, the Torna DLC shows that blades can fight without their drivers, so even without the obvious driver & blade gimmick, it can still work.
Now I should get myself prepared for Paper Mario: the Origami King once it arrives by my mail.