Is Anime Killing Video Games?

On the first week of September 2019, youtuber ConnorEatsPants posted a video showcasing his highlights during his reaction to the September 4th Nintendo Direct. Throughout the video, he constantly jabs at anime style video games announced in the direct as “weeb sh*t,” which has upset a couple of people from twitter.

Connor responded to the backlash by saying that it was just a joke.

Riiiiight….

This form of behavior towards a certain art style isn’t unique. The continued outrage over “generic anime swordsmen” being added into Super Smash Bros., the revived bashing towards Tokyo Mirage Sessions #FE being “moe idol trash,” plus the western backlash towards Lucky Chloe in Tekken 7 from a few years back, and the general hate towards moe girls in video games had me look back on one of my biggest questions and one of my oldest Disqus articles: Is anime killing video games? Three years have passed since I’ve written that article, but now it’s time for a second opinion on the topic after delving more deeply into it.

The general consensus is that the hate towards “generic anime swordsmen” in Smash Bros. is pinned towards the overrepresentation of Fire Emblem and how all 7 of its characters use swords as their main weapons rather than other weapons from the series such as axes, lances, and bows. I do, however, have a theory on how the medieval motif on most of the swordfighters in the roster may also have a play in this because of the recent dominance of Isekai anime. Isekai is a genre regarding a main character being transported into a different world, usually a medieval setting. The vast majority of them originated as light novels, but when Sword Art Online, an Isekai light novel from 2002, received an anime adaptation in July 2012 and became a sensational hit, the rest of them followed. Now anime seasons in recent years have been bloated by Isekai shows, and it’s gotten fans into a burnout of the genre because of how stale and repetitive the stories and settings are, unless they subvert their expectations like KonoSuba. And this where I feel this correlates to the “generic anime swordsmen” complaints because the swordfighters in both Smash Bros. and JRPGs in general look like your typical Isekai protagonist (a young non-muscular/skinny pretty boy).

nico nico WRYYYYY!!!!

Idol culture has existed since second half of the 20th century, and it has gained a resurgence in the 2010s. So naturally, elements of it would be incorporated in Japanese video games as either character backstory (Ex: Ribbon Girl from ARMS) or the main premise (Ex: the entire Idolm@ster series). That is while ignoring the dark aspects surrounding Idol culture behind the scenes such as overworking the girls and preventing them from dating anyone. That’s usually the main reason westerners have a problem with idols, but sometimes it’s due how dominant they are in the anime industry to a point where its popularity is overshadowing shonen anime, or manime as I like to call them, a genre they grew up with during the anime boom in the 1990’s involving manly men, femme fatales, and shotas/little boys doing manly things. Listen well, gentlemen, if idols were in a shonen anime, they would be just as powerful as your average muscular male protagonist, as shown in the video above, because they worked just as hard as them just for their big show events and deserve your respect. This is also why I’m hoping for an Idolm@ster character like Haruka Anami as one of our DLC fighters for Smash. She would certainly be among the god tier characters (canonically speaking, not the competitive meta).

Moe, according to several definitions, is a Japanese slang term to describe one’s feeling or attraction to a certain character (be it anime, manga, or video games). It derives from Moekko, meaning “adorable” or “cute” characters. It has gotten a bad reputation for the same reasons as Idol culture, oversaturation on both the anime industry and gaming culture. For the former, the increasing popularity of moe anime started somewhere in the late 2000’s when Kyoto Animations (KyoAni) was releasing major hits like the Melancholy of Haruhi Suzumiya, Lucky Star, and K-On. Since then, other anime studios wanted a piece of that pie by making their own moe slice of life anime. And for the latter, moe has always been present since the arcade days. They were either drawn more masculine (See “American Kirby is Hardcore”) or dolled-up in the localized versions (Ex: the entire Panel de Pon series) because video game culture in the west is largely dominated by males like other western mediums. The toxic hate towards anything cute by western male gamers boils down to how they were raised by our societal norms + peer pressure, and you wonder why we don’t have that many female gamers and how they’re starting to speak out from this imbalance thanks to social media.

In conclusion, is anime killing video games? I say no. Connecting the hate towards anime swordsmen to the hate towards Isekai anime may be just a coincidence and may really be Fire Emblem’s fault, but the hate towards idols and moe in video games is merely just male gamers who are paranoid of their own masculinity. They want more Attack on Titan, Kill la Kill, JoJo’s Bizarre Adventure, My Hero Academia, One Punch Man, and Goblin Slayer in their anime and less Love Live, Rising of the Shield Hero, Miss Kobayashi’s Dragon Maid, Kaguya-sama: Love is War, Zombie Land Saga, and Okasaan Online. They want more F-Zero, Contra, Bayonetta, Street Fighter, Tekken, and Metal Slug in their games and less Idolm@ster, Granblue Fantasy, Kantai Collection, Senran Kagura, Hyperdimension Neptunia, and Touhou. And this, my fellow readers, is what we call toxic masculinity and is one of the many reasons why gaming culture isn’t being taken seriously by the mainstream. Unless we let go of our hate towards anime styles, then we’ll never improve as a community.

Final Two DLC Fighters

Author’s Note: The following article may become outdated within a month or two, depending on when the next Nintendo Direct comes out, as well as recent leak events having people flocking to Tracer from Overwatch as our possible 4th fighter and Activision character. While this is going to be a copy/paste article I’ve previously written from our old Disqus channel on the week after E3 2019, hence a couple of outdated info, I am going to make some slight changes to its presentation to test out WordPress’ image settings. It works wonders for me because it saves me the trouble on downloading images onto my desktop and later deleting them after using them for my previous articles. Hope you enjoy my speculation.

Continue reading “Final Two DLC Fighters”

Nessa > Misty

Author’s Note: This is a copy/paste of one of my articles from a Pokémon Disqus channel, which has been experiencing a lack of activity even before all other channels are confirmed to be shut down by September 1st. This was written to be semi-serious, and I still stand by my points to this day. Hope you get a good chuckle.

Continue reading “Nessa > Misty”

Wii U Apologists

Author’s Note: This is a copy/paste of another article I’ve written that I was able to salvage from our soon to be defuncted Disqus channel by September 1st. A couple of things may be a bit dated, but the main topic of this article is still relevant to this very day because one of our former contributors still bangs it into both his friends and his followers’ heads once in a while in his weekly podcasts whenever some Switch-related news comes out. So please, enjoy.

Disclaimer: While the topic is about Wii U owners, we at VGF do not endorse Arlo’s perspective on them nor the Wii U system itself.

The Nintendo Switch is killing it in its 2-year run sales wise, and it’s gotten various people talking about it. However, there’s been a few individuals, as well as from our own group, who aren’t convinced that the Switch is all that great and believe that the Wii U should’ve gotten that attention in the first place (since the Switch is essentially a revised Wii U). You know what this form of jealousy reminds me of? The Nintendo Wii days.

When the Wii first came out and became an international seller, hardcore Nintendo fans were shunning it left and right for trying to appeal to casual audiences by dumbing down intense gameplay from long-running franchises with motion controls to make them more accessible. They also didn’t like the shovelware third-party games flooding its library nor the graphically inferior ports of Triple A titles like Dead Rising. These hardcore fans treated the Wii’s predecessor, the Nintendo GameCube, as the last great console the company has made for them, despite being the whipping boy for gaming journalists at the time.

Both the Wii and the Switch share similar parallels with one another:

– Both are seen as revolutionary consoles
– Both appeal to the casual market
– Both use motion control technology
– Both are shunned by the hardcore crowd
– Both have ports of last-gen games

You can list out any more similarities I’ve missed out in the comments section below.

It appears that like GCN owners with the Wii, Wii U owners are only merely jealous of the Switch’s success because of its mass appeal, whereas meanwhile poor marketing, the transition to HD, the 2011 Japanese earthquake, and game journalist/third-party sabotaging led the Wii U into being the worst-selling Nintendo console in the 8th gen. I get it and understand how you’re feeling. I wish the Wii U was a more popular console too, but it’s all in the past now, and it’s time to let it go and accept that the Switch has won the audience’s favor in spite of journalists trying to sabotage it prior to it release and putting the PS4 into a corner. And with a new gen Pokémon game coming to a Nintendo console for the first time later on, who knows how many units the Switch will sell before the end of 2019.

Gamergate: 5 Years Later

Author’s Note: This is a copy/paste article from my original one posted from our old Disqus channel, so it may be a bit dated in a few parts. It’s the only old article I could salvage before Disqus shuts down all channels by September 1st because the site’s notification wouldn’t allow me to scroll down further to see my older articles. Consider this as me testing out on our new wordpress site before I can brainstorm on either creating new articles or recreating my older ones based on my current knowledge on the situation. So enjoy.

This will be one of my last articles here before Disqus pulls the plug on all channels by September 1st, so might as well cover this topic as soon as possible given that it’s been 5 years since a certain movement began.

Continue reading “Gamergate: 5 Years Later”

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Our Mission

Time and time again, we have seen clickbait articles and grifters come into our space and ruining it for everyone else. We have seen the lies and the concern trolls say things do not matter in the slightest. Our Mission at VG Editorials is to ensure people understand what is really going on in the industry right now. Let us hope we can restore faith in the community.

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