Time and time again, we have seen clickbait articles and grifters come into our space and ruining it for everyone else. We have seen the lies and the concern trolls say things do not matter in the slightest. Our Mission at VG Editorials is to ensure people understand what is really going on in the industry right now. Let us hope we can restore faith in the community.
Better late than never, here’s an overview retrospective of last month’s Splatfest encore, which is the never-ending debate on what came first: the chicken or the egg. If you’ve already studied evolution at your science class, then you would know the answer is objectively the egg, for it has existed long before the first chicken was ever hatched from one. And yet despite this, Team Chicken won last time, and I thought it had more to do with it being associated with white ink (because “haha, semen”). On the last encore, Team Ketchup got its revenge on Team Mayonnaise, so I was hoping Team Eggs gets its due.
Those 3 days were a nightmare though, as I’ve been fighting more members of Team Egg than I did against Team Chicken. And because we don’t get rewarded any clout points for beating our own teammates, coupled with my right joycon drifting during that time, it made our chances of victory slim.
And so, in the end, Team Chicken won the Splatfest for the second time. It made me wish both our teams were more evened out, so we would’ve gotten more clout points. We still got one more Splatfest to go, which is the Mario-themed Splatfest coming early next year as part of Super Mario Bros.’s 35th anniversary celebration (Team Super Star for me).
Sonic has had his fair share of rivals throughout the past 29 years of his gaming career. From the memeable Knuckles the Echidna to the edgy Shadow the Hedgehog to the loudmouth Jet the Hawk. But out of all rivals, none are as influential as Sonic’s original rival, who is his robotic doubleganger Metal Sonic. Before we can delve into why Metal Sonic is overall best rival, we’ll need to look into, *gasps*, the political ideology of the Sonic series as a whole to better understand Metal’s existence.
Since the very first game, the Sonic series has always had an environmental message about the dangers of industrialization and capitalism. Dr. Eggman wants to enslave local wildlife by shoving them into his robots and use their land for free real estate, expanding his empire. Sonic wants none of that and goes out to destroy Eggman’s machines and free all of his animal friends. It confuses me as to why so many geeks and gamers were praising the new Sonic movie for being a fun “apolitical” movie without even knowing the series’ political messages and how said movie strip those away. Heck, this theme was even further expanded upon in Sonic CD, where one of its gameplay elements allows you to time travel to a bad future if you didn’t destroy all the enemy robots in the present or destroy the robot factory from the past. And continuing with the Sonic CD talk…
The game is where we are first introduced to Metal Sonic, who was created by Dr. Eggman to be better than Sonic in every way. Although far from the first robotic doubleganger in the series (that title belongs to the one in Sonic the Hedgehog 2), he is by far the most unique of the bunch for being a recurring character that shows up from time to time and serves as the anti-thesis of Sonic himself. Sonic has a care-free nature who doesn’t play by the rules from authorities, especially ones that try to invade his home and enslave his friends to do their bidding. Metal Sonic shares the same speed, as well as a similar cocky personality, as regular Sonic, with the only difference being how he embraces the industrial life and its robotic being.
Many of Sonic’s other rivals post-Metal fail to share the same political themes as him. Knuckles ends up becoming a friendly rival after his debut, but I guess you could argue about his race in Sonic Adventure being an allegory for Indigenous people. Though unlike the ones in real life, they didn’t die off from colonialism but by a ticked off ancient god. A similar argument can be said about Jet the Hawk and his Babylonian Rogue heritage. And as for Shadow, he had something going for his backstory and all, but now SEGA ruined him and has become a poster child of everything wrong with the concept of edgy characters. And don’t get me started on Sonic’s other rivals like Silver the Hedgehog and Infinite. The point being, Metal Sonic is the better rival to Sonic in both characteristics, abilities, and political theming. Now I wonder what kind of new rival will SEGA create for the blue blur in the next mainline game.
Gosh it’s been a while since my last article. I’ve been busy playing Xenoblade Chronicles Definitive Edition, the Isle of Armor DLC, and Yooka-Laylee & the Impossible Lair that I didn’t have the chance to write this article intended for last month, where ARMS’ own Min Min was revealed to be our sixth DLC fighter for Super Smash Bros. Ultimate. Not only is she our first solo female fighter in any fighters pass for this game, but she is also our first spirit who got promoted to playable status within the same game, thus deconfirming the long-running fan rule of spirits deconfirming characters from becoming DLC for Smash.
Spirits are a new type of collectibles in Super Smash Bros. Ultimate meant to replace trophies from previous entries due to time constraints when the development team were focused on bringing back every single veteran fighter into the roster. They also function as power-ups like stickers (from Super Smash Bros. Brawl) to enhance your character’s stats. They have their own modes dedicated to them, including the game’s adventure mode titled “World of Light,” where they’re depicted as disembodied souls who lost their physical bodies from Galeem’s light beams. In order to collect these spirits, you have to either face them in battles from World of Light or Spirit Board, receive them as rewards for completing Classic Mode, buy them in shops, or summon them by using cores of spirits you’ve already collected.
Since their reveal in November 2018 Smash Direct, there has been a debate within the Smash Bros. community on whether or not spirits deconfirm a character’s chances from becoming DLC. Some have argued that they do because of their in-game importance, followed by omissions of certain important characters like Metroid’s Sylux or Earthbound’s Porky Minch, believing that they are being saved as DLC fighters. There was also the fact that Piranha Plant’s spirit was missing in the base game after it was announced as our bonus DLC fighter in the same direct.
Others believe spirits don’t deconfirm because of prior knowledge of how Mewtwo and Lucas were DLC fighters in the last Smash Bros. title for Wii U and 3DS despite being trophies in the base game. They also point out that some characters currently in the roster have multiple versions of themselves as regular spirits, so if one spirit were to get promoted, he/she/it/they would just use a different render for his/her/its/their own fighter spirit (image above).
The debate went on for almost 2 years and further intensified when the March 2020 mini direct revealed the next DLC fighter was gonna be a character from ARMS and will be revealed this June. As June came by and revealed Min Min as our ARMS fighter, the latter side of the argument won the debate. It has thus opened the door to other popularly requested characters like Rayman, Paper Mario, Bandana Waddle Dee, and Geno, who are all currently spirits, at least in the base game because it’s been widely agreed from the community that post-launch spirits are pretty much doomed (so no Leon Kennedy, Astral Chain protagonist, or even Ring Fit Adventure protagonist unfortunately). As for me, I’m gonna be banking on Pyra/Mythra getting promoted into DLC fighters without Rex, because he’s a post-launch Mii costume, since both Xenoblade Chronicles 2 and ARMS were revealed to have missed the deadline when the roster was finalized. Plus, the Torna DLC shows that blades can fight without their drivers, so even without the obvious driver & blade gimmick, it can still work.
Now I should get myself prepared for Paper Mario: the Origami King once it arrives by my mail.
Back in our old Disquis channel, I use to cover every Splatfest that has occurred in Splatoon 2 throughout its 2-year run until the last one on July 2019. But now that we’re in the middle of a pandemic that’s not only put most of us are in lockdown but also interfered with gaming development, it looks like Nintendo has decided to bring back Splatfest to confiscate for its now lackluster 2020 lineup schedule.
This splatfest is an encore of the first splatfest (not counting the demo): Ketchup and Mayonnaise. Last time, Team Mayonnaise won the event using the old score system, which uses the number of victories based on solo and friends matches. Now we have a new score system that replaces them with clout powers (normal and pro). Whether or not this new system will give Team Ketchup an edge remained to be seen prior to the event.
The Splatfest encore lasted for 3 days this time rather than one day, so I didn’t waste any of my time, other than watching Toonami on Saturday evening, to make sure Team Ketchup won this time. Once a ketchup man, always a ketchup man. In my previous Splatfest articles, I talked about my experience in those matches until the very end, so this is no exception.
Thanks to it starting on a Friday afternoon, I was able to reach Ketchup King/Queen status before the end of the day. This was truly a rematch of great proportions as both sides were giving their all. I was having disconnection problems on Saturday, resulting me getting suspended from online for 5 minutes. And I was on a losing streak this Sunday morning, but I started winning matches again later on. Of course, we still ended up facing other Team Ketchup members due to the online service unable to find enough Mayonnaise players in the lobby.
And now, after 3 days of bloodless carnage, the results were in:
At last, thanks to the new score system, Team Ketchup has gotten its revenge against Team Mayonnaise. And now you’ve got a taste of how my Splatfest articles were like back when they were still around. Once Splatoon 3 hits on the Switch’s successor, you’ll know that Splatfests are coming back, and who knows, I may make more articles about them in the future.
Happy 420, everyone. I hope you’re all doing well during quarantine. Now that my local school districts have extended their closures to the end of spring semester, it gave me enough time to start playing some games I’ve had in my backlog. One of those games being Hey! Pikmin for the Nintendo 3DS. It is a platform spin-off of the Pikmin series that plays similarly to Kirby Mass Attack, where you use your stylus to control your Pikmin on where they should go. After playing through the whole game, it gave me the realization on how it should’ve been a thing earlier for the original Nintendo DS.
The control scheme for Hey! Pikmin is really simple and requires no buttons. All it needs is a circle pad (to control Captain Olimar) and your stylus/finger (to throw your Pikmin at whichever area you want on the touch screen). The original DS lacks a circle pad, but after playing the game, I don’t see why it would’ve also used the D-pad as Olimar’s movements are really limited to just moving left and right. The DS is also capable of 3D graphics, but in lower quality polygons like that of N64 games, so it can still pull off some of the larger scale boss battles the game has. If the whole game is still too big to fit into the DS despite the graphical downgrades, then just make it a short retelling of the first game, where you only need to collect 30 parts of Olimar’s ship, and have the 3DS game we have now as the sequel. We’ve had spin-off retellings of Nintendo games before (Yoshi Touch ‘n’ Go and Metroid Prime Pinball come to mind), so it’ll at least suffice. This would mean no Rock Pikmin and Flying Pikmin for continuity reasons, but there’s still the Purple Pikmin and White Pikmin postgame.
The idea of having Hey! Pikmin on the DS was more than coincidental, as it would help fill in the large 9-year gap between Pikmin 2 and Pikmin 3 and keep public interest in the series alive. It would’ve also help soften the backlash the 3DS game received from fans like Arlo (simply because it wasn’t the prematurely announced Pikmin 4) because it would’ve been a well-known spin-off with potential by then. I do look forward to how a sequel would work after Pikmin 4 eventually comes out with species of Pikmin in the roster.
My family and I were originally planning to take a trip to Disneyland last weekend, but then we had to cancel it a few days before the actual trip when it was announced that the park will be closing for the rest of the month due to the coronavirus that’s spreading over California. Then just this week, all school districts in my home area had announced that they will be closing down for a full month until reopening after Spring Break because 2 residents have been identified to have the virus and are currently in quarantine. It’s a well known fact that the coronavirus is a worldwide pandemic, so let’s discuss what it is, how it’s impacting the gaming industry, and how to prevent yourself from getting infected by it.
The coronavirus, or COVID-19, is a new strain of virus first discovered in 2019. At first, it wasn’t previously identified in humans, but it then started to appear in them by 2020 during flu season. The infection started around southeast Asian territory, and it has now been spreading across the globe by tourists. Without taking an infection test, it’s difficult to find out if you do have the virus, but there are signs to tell if you’re infected, which include respiratory symptoms, fever, cough, shortness of breath and breathing difficulties. Severe cases from infection also include pneumonia, severe acute respiratory syndrome, kidney failure and death. People who are most vulnerable to the virus are young children, the elderly, and those with weak immune systems. Anyone who isn’t one of the three categories are safe from having any severe cases listed above and will recover overtime; however, they can still spread it to any healthy person even if they’re unaware that they have the virus within them. And that’s what makes it dangerous to the public.
Various chain stores, districts, and theme parks have been temporarily closing their doors to the public and movie studios postponing their productions and delaying film releases in response to the pandemic, but we’re focusing on how it’s affecting the gaming industry. The biggest impact it caused was the cancellation of E3 2020, which is where all gaming companies show off their biggest upcoming titles hitting stores this year or the next. Some people thought E3 was dying anyway due to the current state of gaming and the rise of digital directs, and the coronavirus was the final straw that broke the camel’s back. Meanwhile, other gaming conventions such PAX and Gamescom have yet to announce their own cancellations. Other impacts in the industry include slower game development and temporary postponements to gaming tournaments such as Smash World Tour.
We’ve discussed the origins and impact of the coronavirus, so how do you keep yourself from getting infected by it? There are three solutions to help you with that. The first solution is to constantly wash your hands. Wash them after touching anything you came in contact with, including your own pets. I would also recommend using regular soap because hand sanitizers can negatively affect your health as it contains chemicals that makes you more vulnerable to other diseases (see video below).
The second solution is to keep your hands away from your face. Because it’s full of various bacteria such as acne, the coronavirus is no exception either. This is to keep your hands from getting infected again and accidentally spreading to someone by any physical contact. Speaking of which, the third and final solution is to stay away from large crowds. This is to prevent the infection from spreading further. Your home is your only safe space from the pandemic until a cure is readily available in the future. Please be careful and have a safe St. Patrick’s day.
Another review from yours truly. This time I’m going to review not only one of the most underrated Resident Evil games, but also one of the most underrated gems on the PS1. Don’t get me wrong here, this game gets plenty of praise from PS1 and Resident Evil fans alike, but the thing is, you don’t really hear them talk about it very often, as this game gets shoved aside in favor of it’s predecessor Resident Evil 2, the Resident Evil 1 remake on GameCube, and Resident Evil 4. I’m going to review my favorite classic Resident Evil game, Resident Evil 3: Nemesis, which came out on the PS1 in 1999.
Welcome to another episode of Sunday Review. This time I’m going to review a Resident Evil fan favorite. This is by far the most difficult game in the series, this was the last Resident Evil game to feature Claire Redfield as a main character until RE: Revelations 2, and this was also the last ever mainline Resident Evil game to come out on a Sega platform, as Sega discontinued the Dreamcast in 2001 and went software-only. This game is Resident Evil CODE: Veronica, which came out on the Sega Dreamcast in 2000, and was ported to the PS2 a year later.
Welcome to another episode of Sunday Review.
Though it’s not Halloween, yet, this is still a game worth playing any
time of the year. It’s famous for it’s horrible yet hilarious voice
acting and for redefining the survival horror genre. This game is the
original Resident Evil, which came out on the PlayStation in 1996 and
was ported to the Sega Saturn a year later with bonus content.